Raigeki Break
Trap Normal

Raigeki Break

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Discard 1 card, then target 1 card on the field; destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 6, 2026
66± 5/ 100
Power Score
Intrinsic 64
Deck 67

Raigeki Break — Power Evaluation

Final Score: 66 ± 5 · Confidence: Medium

  • Intrinsic: 64 · Deck: 67 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Raigeki Break scores as a solid support removal card across 70+ distinct archetypes, not because of raw power but because of accessibility and consistent inclusion in control and midrange decks. Its flexible targeted destruction and discard cost (which feeds graveyard synergies in homes like Frog and D.D.) make it reliable removal. However, it does not build combos, cannot serve as material, and is vulnerable as a Trap Card on field—limiting it to a mid-tier support role rather than a primary threat.

Axis scores

Axis Score Evidence
Accessibility 85 Runs in 400/400 sampled decks across 70+ archetypes with 2.14 average copies; 75–100% inclusion in control homes like Frog, Gravekeeper's, and D.D. (verified)
Combo & Conversion 15 As a reactive Trap Card with zero combo appearances in the database, it does not build multi-card boards or extend lines—only removes one card per activation. (inferred)
Resource Economy 50 Costs discard 1, destroys opponent's 1 card; net roughly neutral; graveyard-synergy decks extract additional value from the discard. (inferred)
Effect & Interaction 70 Flexible targeted destruction hitting any card type on field (monsters or S/T), but lacks negation or lock effects. (verified)
Material Utility 5 Trap Cards cannot serve as Synchro, Xyz, Fusion, or Link material; zero body utility even if negated. (inferred)
Resilience & Flexibility 45 Can activate over multiple turns but vulnerable to S/T destruction before resolution; top partners (MST, Heavy Storm, Mirror Force) confirm removal-focused environment. (observed)
Deck-Building Efficiency 70 Splashable with no archetype lock; 2–3 copies fit control decks naturally; mild garnet risk in aggressive lineups. (verified)

Calculation

Weight profile: Removal / Negation (primary role only). Intrinsic ≈ 64, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad accessibility: 70+ archetypes with consistent 2–3-copy main deck inclusion
  • Flexible removal: targets and destroys any card type on field (monsters or S/T)
  • Graveyard synergy: discard cost feeds GY-reliant homes (Frog, D.D., Gravekeeper's, Nephthys)
  • Format-stable and splashable (TCG, OCG, MasterDuel, DuelLinks)

Weaknesses

  • Single-target only: destroys one card per activation, not a blanket nuke
  • Purely reactive: does not build boards or advance your own gameplan
  • Trap Card vulnerability: once on field, susceptible to S/T removal
  • Zero combo potential: 0 combo appearances, no synergy with advanced combo lines
  • Discard cost is card disadvantage unless deck leverages graveyard synergies

Counters / choke points

  • Mystical Space Typhoon and other S/T removal (top partners in 78.5% of co-decks)
  • Heavy Storm (77.5% co-occurrence)
  • Mirror Force (71% co-occurrence—same control lineups)
  • Dust Tornado (52% co-occurrence)

Best use

Control-oriented removal and graveyard feeder in midrange/stall decks. Decks: Frog (13.5% of sample, 75% historical inclusion, 3 copies), Gravekeeper's (100% historical inclusion, 3 copies), D.D. (100% historical inclusion, 3 copies), Black Luster Soldier (10.8% of sample), Monarch (10.2% of sample), Nephthys (57% historical inclusion, 2 copies). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: 'Discard 1 card, then target 1 card on the field; destroy it.'; 400/400 sampled decks run it with 2.14 average copies per deck; 70 distinct archetypes include it across Frog, Blue-Eyes, D.D., and others; 75–100% inclusion rate in 7 historically sampled archetypes (D.D., Gravekeeper's, Man-Eater Bug, Call of the Haunted, Batteryman, Frog, Nephthys); Splashable across all formats (TCG, OCG, MasterDuel, DuelLinks)
  • Observed: Most common copy count: 3 copies (160/400 decks run triple); Top partners are removal cards: MST (78.5%), Heavy Storm (77.5%), Mirror Force (71%), Torrential Tribute (70%); Guides classify it as Staple in control decks and Tech in specialized lineups; Heavily played in gameplay type 7 (control): 76.8% of sampled decks
  • Inferred: Combo conversion low: Trap Card, reactive only, 0 appearances in combo database means no board-building capability; Material utility zero: Trap Cards cannot be Synchro/Xyz/Fusion/Link material; Resource economy roughly neutral: discard 1 + destroy 1 ≈ even advantage; GY synergies add value in homes like Frog; Generic utility ~85: 70+ distinct homes, flexible effect text, zero archetype lock; Resilience moderate: Trap vulnerability offset by multi-turn availability and value as GY feeder
  • Data gaps: Zero combo evidence supplied: combo_conversion is text-only inference (Trap Card inherently reactive) No banlist token: assumed unlimited (3 copies) across all formats No metagame ranking or Top Card status: top-card status=false, no dated meta provided No specific rulings or tricky interactions noted: default RulesReliability (75) applied











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